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SPEAR1340 Datasheet(PDF) 25 Page - STMicroelectronics |
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SPEAR1340 Datasheet(HTML) 25 Page - STMicroelectronics |
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25 / 200 page ![]() SPEAr1340 Device functions Doc ID 023063 Rev 4 25/200 2.21 Graphics processing unit (GPU) The Mali GPU is a hardware accelerator for 2D and 3D graphics systems that forms the basis of a high performance graphics processing solution. When implemented as part of a system-on-chip (SoC) device, the GPU forms an integral part of the graphics solution. The GPU comprises the following: ● an ARM® Mali™200 pixel processor ● a MaliGP2 geometry processor ● a memory management unit (MMU) ● associated software (programmed using OpenVG or OpenGL base layers) Main features (pixel processor): ● Programmable fragment shader ● Access to framebuffer from fragment shaders ● Alpha blending ● Arbitrary memory reads and writes ● Complete non-power-of-2 texture support ● Cube mapping ● Dynamic recursion ● Fast dynamic branching ● Fast trigonometric functions, including arctangent ● Full floating-point arithmetic ● Framebuffer blend with destination Alpha ● High dynamic range (HDR) textures and framebuffers ● Indexable texture samplers ● Line, quad, triangle, and point sprites ● Multiple render targets ● No limit on program length ● Perspective anisotropic filtering (AF) ● Perspective correct texturing ● Point sampling, bilinear, and trilinear filtering ● Programmable mipmap level-of-detail biasing and replacement ● Register indirect jumps ● Stencil buffering, 8-bit ● Two-sided stencil ● Unlimited dependent texture reads ● Virtualized texture samplers ● 4-level hierarchical Z and stencil operations ● 4 times and 16 times full scene anti-aliasing (FSAA) ● 4-bit per texel texture compression. Geometry processor ● Programmable vertex shader ● Autonomous operation tile list generation ● Flexible input and output formats ● Indexed and non-indexed geometry input ● Primitive constructions with points, lines, triangles and quads. |
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