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CS89712 Datasheet(PDF) 40 Page - Cirrus Logic |
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CS89712 Datasheet(HTML) 40 Page - Cirrus Logic |
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40 / 170 page ![]() CS89712 40 DS502PP2 0x7 or 0x8, as these are the locations for the on- chip Boot ROM and internal registers. During Snooze State, the shift clock (CL2), FRM, and line (CL1) signals are on for the entire display. The SNZDISP register is used to disable the data path through the LCD controller after the required data has been displayed, to save further power. Af- ter the word address stored in the SNZDISP regis- ter is reached, the data output pins DD[3:0] will be blanked to 0 or 1 as defined by the SNZPOL bit, which is at Bit 10 of the SYSCON2 register. Sec- tions of the SRAM not used for the display data in Snooze State can be used for other data storage. In Snooze State, the LCD controller (if enabled via the LCDEN bit in the SYSCON1 register) will au- tomatically fetch data from the on-chip SRAM in 1-bit-per-pixel mode. Before entering Snooze State, the required display buffer must be trans- ferred into the on-chip SRAM in a 1-bit-per-pixel format. On entry to Snooze State, the video frame size field is reinterpreted for 1-bit-per-pixel data, and the grey scale mode bits are ignored. On exit from Snooze State, the CS89712 enters the Doze State. In Doze State, all of the CS89712, ex- cept the LCD controller, is operating normally. The DRAM is taken out of self-refresh and normal CAS before RAS (CBR) refreshes start. The CPU is active and takes interrupts at normal speed. In Doze State, display data continues to be fetched from the OCSR, as for the Snooze State. DMA for the display is active only while the number of lines programmed into the SNZDISP register are dis- played and DMA/CPU arbitration is carried out during this time. For the rest of the time, the LCD controller displays “pixel fill” data on the LCD. During the Doze State, if some of the OCSR mem- ory space is not being used to store the video buffer, the remaining section can be used by the CPU for general purpose data storage. The remaining sec- tion is fully address decoded. Note: The only way to enter the Doze State is by exit from the Snooze State. Also, the Snooze State cannot exit directly to the Operating State; it must go through the Doze State first. In an application, the CS89712 would spend most of its time in snooze mode. On interrupt or wake- up, it moves into Doze State. At this point the OS identifies the cause of the interrupt and decides whether it can stay in Doze State (e.g., update a clock on the display) or if it is woken up because the user wants to perform a function requiring the full display. In the latter case, the OS will set the LCDSNZE bit low and the CS89712 will switch to the Operating State. In the Operating State, the dis- play will be automatically switched to the main frame buffer on the next frame sync. The full LCD controller is used and data fetched from the buffer pointed to by the FBADDR register (if LCDSNZE is low). To ensure correct synchronization it is not possible to program the LCDSNZE bit to high with software, this is done automatically as part of the process of entering the Snooze State. It can, how- ever, be set low from software. This is how the dis- play is changed back to the main display after exit from the Snooze State, if this is required. It is likely that system software would normally wake up from the Snooze State for two reasons: 1) to perform minor OS functions like updating a time display or polling the keyboard, and 2) to wake up completely because the user has pressed a key. In the former case, the LCDSNZE bit would be left high and the Snooze State re-entered by writing to the SNOOZE location in the normal way. The chip would continue to output data from the on-chip SRAM throughout (which could have been updated while out of Snooze State). In the second case, software should write to the LCDSNZE location soon after exiting from Snooze State. Then the LCD controller will be re-enabled and the display cleanly switched across to the main frame buffer as pointed to by the address in the FBADDR register. The screen is mapped to the video frame buffer as one contiguous block where each horizontal line of |
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